Cirque du Soleil stages impressive live performances that challenge the laws of physics and the limits of the human body. Today, at Google’s Big Tent event in New York, the wonder of Cirque du Soleil transcended the confines of real world performance and embraced the entire web through Movi.Kanti.Revo, a new sensory Chrome experiment crafted by Cirque du Soleil and developed by Subatomic Systems.
Movi.Kanti.Revo comes from the Esperanto words for moving, singing and dreaming. In the experiment, you can follow a mysterious character through a beautiful and surreal world to encounter enchanting Cirque du Soleil performances and live an emotional journey made of love, doubts, hopes and dreams.
Breaking with the tradition of point and click web browsing, you can navigate through this unique experience simply by gesturing in front of your device’s camera. This was made possible using the getUserMedia feature of WebRTC, a technology supported by modern browsers, that, with your permission, gives web pages access to your computer’s camera and microphone without installing any additional software.
To bring the creativity of Cirque du Soleil to the browser, we mixed traditional HTML and CSS with 3D transitions and HTML5 APIs. If you’re more technology-curious, you can get a backstage tour via our Chromium blog and a brand new technical case study.
Chrome Experiments like Movi.Kanti.Revo demonstrate how the web has evolved into a beautiful creative canvas underpinned by continuously evolving web technologies. For optimal viewing, you’ll need to use a computer that has a camera and a browser that supports WebRTC, like Chrome. You can also access the experiment from a tablet or a mobile phone for a slightly different yet still beautiful experience.
Start your journey at www.movikantirevo.com.
Wednesday, 19 September 2012
Friday, 14 September 2012
500 Chrome Experiments and counting...
The web is capable of amazing things and is becoming more capable all the time. To show some of the potential of a better web, we launched ChromeExperiments.com in March 2009 with 19 inspiring examples by the creative coding community of what’s possible when combining the latest web technologies with a little code and imagination. Some of those original experiments, like Google Gravity and Ball Pool, are still popular today. But we’re pleased to say that they’ve since been joined by hundreds of other contributions from around that world that have pushed the web even further.
Today marks our 500th experiment, and in celebration, we created Experiment 500 as a thank you note to everyone who submitted their work to the site. It’s an array of interactive particles, each one of them corresponding to a different submission. You can sort them by date or by category.
As you browse the experiments, you’ll notice that Chrome Experiments has evolved along with the web in the last 3.5 years. After Google Chrome added support for WebGL, for example, we started seeing beautiful 3D graphics experiments like Evan Wallace’s WebGL Water Simulation and HelloEnjoy’s Lights. When Web Audio came out, we received experiments that let users compose music together, such as Brandon Lockaby’s Multiplayer Piano and Dinahmoe’s Plink. This summer, with the release of Chrome for Android and iOS, we also announced a new gallery of mobile experiments, with submissions including AlteredQualia’s Multitouch Toy and Dominic Szablewski’s X-Type. Lately, we’ve seen real-time coding experiments become popular, like Mr.doob’s Code Editor.
It’s been a blast, and we can’t wait to see what’s next. If you create a HTML5 / JavaScript experiment that breaks new ground on the web, or is just pure fun to play with, please don’t hesitate to submit it. We can’t accept them all, but we’d love to see what you’ve done.
See you at number 1000.
Posted by Aaron Koblin and Valdean Klump, Creative Lab
Today marks our 500th experiment, and in celebration, we created Experiment 500 as a thank you note to everyone who submitted their work to the site. It’s an array of interactive particles, each one of them corresponding to a different submission. You can sort them by date or by category.
Celebrating 500 Chrome Experiments
As you browse the experiments, you’ll notice that Chrome Experiments has evolved along with the web in the last 3.5 years. After Google Chrome added support for WebGL, for example, we started seeing beautiful 3D graphics experiments like Evan Wallace’s WebGL Water Simulation and HelloEnjoy’s Lights. When Web Audio came out, we received experiments that let users compose music together, such as Brandon Lockaby’s Multiplayer Piano and Dinahmoe’s Plink. This summer, with the release of Chrome for Android and iOS, we also announced a new gallery of mobile experiments, with submissions including AlteredQualia’s Multitouch Toy and Dominic Szablewski’s X-Type. Lately, we’ve seen real-time coding experiments become popular, like Mr.doob’s Code Editor.
It’s been a blast, and we can’t wait to see what’s next. If you create a HTML5 / JavaScript experiment that breaks new ground on the web, or is just pure fun to play with, please don’t hesitate to submit it. We can’t accept them all, but we’d love to see what you’ve done.
See you at number 1000.
Posted by Aaron Koblin and Valdean Klump, Creative Lab
Wednesday, 12 September 2012
Chrome for Android just got safer
Security is one of the core principles of Chrome, and as mobile usage proliferates, we’re committed to providing users a safe browsing experience regardless of the device they're on. With today's Chrome for Android update on Google Play, your browsing experience on Android just got safer.
This release strengthens Chrome for Android’s sandbox technology, which helps ensure malicious mobile websites are contained and do not impact the entire browser. This is made possible by the innovative multi-process architecture in Chrome for Android, in conjunction with Android’s User ID (UID) isolation technology. This more in-depth sandboxing capability will be automatically used for devices with Android 4.1, Jellybean.
This update will also fix a number of bugs and is available to users with Android 4.0, Ice Cream Sandwich and up. We hope you enjoy this update and continue to enjoy the speed, simplicity and security that Chrome is known for wherever you go.
Posted by Jay Civelli, Software Engineer and Process Juggler
This release strengthens Chrome for Android’s sandbox technology, which helps ensure malicious mobile websites are contained and do not impact the entire browser. This is made possible by the innovative multi-process architecture in Chrome for Android, in conjunction with Android’s User ID (UID) isolation technology. This more in-depth sandboxing capability will be automatically used for devices with Android 4.1, Jellybean.
This update will also fix a number of bugs and is available to users with Android 4.0, Ice Cream Sandwich and up. We hope you enjoy this update and continue to enjoy the speed, simplicity and security that Chrome is known for wherever you go.
Posted by Jay Civelli, Software Engineer and Process Juggler
Tuesday, 4 September 2012
Celebrating 4 years: from a better web, to your web
When we launched Chrome four years ago, most people accessed the web through a personal computer. Our goal was to help build a better web--a web that is faster, simpler and more secure.
Fast forward to today, and many people have more than one device--a smartphone, a tablet, a computer at work, a computer at home. The beauty of the web is that it’s the one platform that can deliver a consistent experience on any device with a browser. We've been working to build a more seamless Chrome experience that lets you to take your Chrome stuff with you on all your devices.
The web isn’t the same for everyone--we all have our own individual bookmarks, tabs, history, passwords and more that reflect what we do online and what we care about. Chrome now enables you to access your web, everywhere. Whether you’re on a Windows, Mac, or Linux computer, a Chromebook, or an Android or iOS smartphone or tablet, you can have the same consistent experience no matter where you go, just by signing in to Chrome.
As you use Chrome on more devices, we remain focused on providing you with the most secure web experience possible. Building on four years of security work, recent improvements such as more robust plug-in sandboxing and Safe Browsing for downloads ensure that your browsing is more secure than ever before.
To track Chrome’s journey from a better web to your web, we created a Chrome Time Machine (of sorts) that lets you travel through key moments in Chrome’s history over the past four years. You may even uncover a special birthday gift from the Chrome team, if you find the hidden clue and type in the secret code...
Thank you all for being a part of Chrome, and for bringing your own personal touch to the web. On our fourth birthday, we’re looking forward to many more amazing years of helping you do more online. Happy browsing!
Posted by Sundar Pichai, SVP, Chrome & Apps
Fast forward to today, and many people have more than one device--a smartphone, a tablet, a computer at work, a computer at home. The beauty of the web is that it’s the one platform that can deliver a consistent experience on any device with a browser. We've been working to build a more seamless Chrome experience that lets you to take your Chrome stuff with you on all your devices.
The web isn’t the same for everyone--we all have our own individual bookmarks, tabs, history, passwords and more that reflect what we do online and what we care about. Chrome now enables you to access your web, everywhere. Whether you’re on a Windows, Mac, or Linux computer, a Chromebook, or an Android or iOS smartphone or tablet, you can have the same consistent experience no matter where you go, just by signing in to Chrome.
As you use Chrome on more devices, we remain focused on providing you with the most secure web experience possible. Building on four years of security work, recent improvements such as more robust plug-in sandboxing and Safe Browsing for downloads ensure that your browsing is more secure than ever before.
To track Chrome’s journey from a better web to your web, we created a Chrome Time Machine (of sorts) that lets you travel through key moments in Chrome’s history over the past four years. You may even uncover a special birthday gift from the Chrome team, if you find the hidden clue and type in the secret code...
Thank you all for being a part of Chrome, and for bringing your own personal touch to the web. On our fourth birthday, we’re looking forward to many more amazing years of helping you do more online. Happy browsing!
Posted by Sundar Pichai, SVP, Chrome & Apps
Thursday, 23 August 2012
Better mouse control for games in the latest Chrome Beta
For you game lovers out there, you’ll be happy to hear that today’s Beta release includes the Pointer Lock JavaScript API (a.k.a. mouse lock). This means 3D web apps and games like first-person shooters can remove your cursor from the screen and get access to raw mouse movement data, so you can pan the screen’s view to your heart’s content. You can play with this nifty WebGL Quake 3 map viewer to see it in action. Have fun!
Posted by Vincent Scheib, Software Engineer and Mouse Locksmith
Posted by Vincent Scheib, Software Engineer and Mouse Locksmith
Tuesday, 21 August 2012
A new apps list on Chrome OS
One theme we hear repeatedly from Chrome OS users is how much they enjoy the speed and simplicity of their Chromebooks. With this week’s stable release of Chrome OS, we’ve redesigned the apps list experience to make it easier to access your favorite apps and websites.
Notably, we made the apps list much more compact, so you can access your apps without interrupting your browsing experience. We also added a search box at the top of the apps list, which you can use like an omnibox to search the web, specific websites, or the apps on your computer.
This week’s stable release also includes visual improvements such as a redesigned Cloud Print dialog and the ability to add custom wallpaper (for example, a picture of your cute little morkie). You can now also save files directly to Google Drive, so you can access files later from any device, including Drive on iOS or Android. Under the hood, we’ve added audio support for USB and HDMI, additional sandboxing security features, and many more bug fixes. This is all part of our goal to make sure your Chromebook and Chromebox get better over time.
Still looking for a computer to bring back to school? Check out a Chromebook or Chromebox in person at a Chrome Zone near you, in a Best Buy store in the US or a PC World/Currys in the UK.
Posted by Xiyuan Xia, Software Engineer and Apps Connoisseur
Notably, we made the apps list much more compact, so you can access your apps without interrupting your browsing experience. We also added a search box at the top of the apps list, which you can use like an omnibox to search the web, specific websites, or the apps on your computer.
This week’s stable release also includes visual improvements such as a redesigned Cloud Print dialog and the ability to add custom wallpaper (for example, a picture of your cute little morkie). You can now also save files directly to Google Drive, so you can access files later from any device, including Drive on iOS or Android. Under the hood, we’ve added audio support for USB and HDMI, additional sandboxing security features, and many more bug fixes. This is all part of our goal to make sure your Chromebook and Chromebox get better over time.
Still looking for a computer to bring back to school? Check out a Chromebook or Chromebox in person at a Chrome Zone near you, in a Best Buy store in the US or a PC World/Currys in the UK.
Posted by Xiyuan Xia, Software Engineer and Apps Connoisseur
Wednesday, 8 August 2012
An even more secure Flash Player for our Windows users
One of the great things about the web is that you can hop from page to page watching videos, playing games, or checking email without installing additional software that may pose a security risk to your computer. On the Chrome team, we’ve made it our mission to build a browser that helps protect you every step of the way, defending against pages that try to install malware or steal information without your knowledge.
Some of the most important things keeping you safe in Chrome are Safe Browsing, auto-updates, and sandboxing. Our goal is to improve each of these features, staying ahead of the bad guys to help keep you safe online.
With last week’s Chrome Stable update, we took a major step forward in security by bringing an even deeper level of sandbox protection to Adobe Flash Player on Windows. Since 2010, we’ve been working with Adobe to sandbox the Flash Player plug-in to protect users against common malware. Now, thanks to a new plug-in architecture, Flash on Windows is inside a sandbox that’s as strong as Chrome’s native sandbox, and dramatically more robust than anything else available. And for the first time ever, Windows XP users have a sandboxed Flash, making them much safer online.
Chrome OS has had this deeper Flash sandboxing from the beginning, Linux has had it since Chrome’s last stable release, and Mac support is on the way. Ultimately, this means a safer experience for you as you browse the web. We take the security of Chrome extremely seriously, so we’re excited to be delivering these enhanced protections, and we’ve enjoyed collaborating with Adobe on this effort.
Posted by Viet-Trung Luu, Software Engineer and Protector of theRealm Interwebz
Some of the most important things keeping you safe in Chrome are Safe Browsing, auto-updates, and sandboxing. Our goal is to improve each of these features, staying ahead of the bad guys to help keep you safe online.
With last week’s Chrome Stable update, we took a major step forward in security by bringing an even deeper level of sandbox protection to Adobe Flash Player on Windows. Since 2010, we’ve been working with Adobe to sandbox the Flash Player plug-in to protect users against common malware. Now, thanks to a new plug-in architecture, Flash on Windows is inside a sandbox that’s as strong as Chrome’s native sandbox, and dramatically more robust than anything else available. And for the first time ever, Windows XP users have a sandboxed Flash, making them much safer online.
Chrome OS has had this deeper Flash sandboxing from the beginning, Linux has had it since Chrome’s last stable release, and Mac support is on the way. Ultimately, this means a safer experience for you as you browse the web. We take the security of Chrome extremely seriously, so we’re excited to be delivering these enhanced protections, and we’ve enjoyed collaborating with Adobe on this effort.
Posted by Viet-Trung Luu, Software Engineer and Protector of the
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